Captured on Nintendo Switch (Handheld/Undocked) Garoo learns a charged jump, and Isha’s teleport skill lasts longer, etc. CJ’s dash extends in distance and her basic attack gains extra hits. Upgrading these buildings in turn improves abilities and introduces new items. You see, Rising is also a town-building game, meaning CJ takes on quests from New Nevaeh’s residents to build up the smithy, the armoury, the tavern, the apothecary, the farm, and more. It’s a simple system that doesn’t show much depth until many hours in. Individually, each character feels underwhelming, but by switching characters mid-combo you can link their attacks together to rack up massive damage. And Isha fires off magical projectiles from a distance. Switching between each character happens with the press of a single button. To explore the Runebarrows, and a few other dangerous locales, you’ll control the trio on a completely two-dimensional plane. What begins as a treasure hunt quickly becomes something much more mysterious as these three uncover the secrets of the Runebarrows, a complex of ruins beneath New Nevaeh filled with untold riches and quite a lot of monsters. Eiyuden Chonicle: Rising stars a trio: CJ, a naive treasure-hunter on a coming-of-age quest, Garoo, a grizzled kangaroo-man mercenary (yes, really – he has a pouch in which he stores his massive sword), and Isha, a teenage girl with magical powers thrust into mayorship over the town of New Nevaeh.
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